Vainglory Review

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Vainglory is a game that shows how mobile gaming should be taken more seriously.

I’ve been meaning to write a review for Vainglory for months now. From the moment I joined The Cube as the App Store game writer, Vainglory was going to be my swan song to mobile gaming. Sadly it was just one of those things that kept getting pushed back for the right “time” and I also pivoted what I wrote about. Simply put I had my Vainglory review on the back burner. But no more.

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Vainglory is a mobile MOBA/ARTS game which has been “perfected for touch” as they put it. I agree. It takes place on a map called “The Halcyon Fold”. It has a single lane with a jungle bellow the lane. You play as one of 3 hero’s vs a group of another 3 Heroes. Like most MOBAs victory is decided by destroying the opponents “Vain Crystal”. (The namesake of the game but basically the Throne or Nexus.) Something different from most MOBAs is your heroes here have one less ability than usual for a total of 2 normal spells and 1 ultimate ability. Unlike most MOBAs that come out nowadays you still have last hitting and on use items. Which is fairly surprising since those are considered aspects from more “hardcore” MOBAs. It all ends up working really well since they kept some things in while streamlining other parts of the game. Overall it feels great and plays fast.

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Heroes are split into 3 roles. Lane, Jungle, and Roam. Lane and jungle are fairly straightforward to anyone who’s played an MOBA before. Lane is best played by hero’s who can poke from a distance and don’t have to commit as much for last hitting or poking the other laner. Junglers rotate around their jungle and sometimes the enemies depending on how ballsy they are looking for gank opportunities. Roam is a more tricky role and debatably the most skill capped. They are usually the leaders of the group and are expected to make the calls on when to go in or out and decide what’s the most important objective. They are a mix between a bruiser or support style hero depending on who you play.

They have a few game types but their main standard MOBA game type (Halcyon Fold) lasts about 20 mins. A decent amount of time but nothing crazy. They also have a few others which will take less time. The fasted game type being “Blitz” which is emphasized for only being just about 5 mins long or less. This is also their newest game type that was added with the latest patch. I prefer the standard game the most but Blitz is the game type that will see the most play from me when on the go. I’ll have 5 mins on the go far more often than 20 mins. Basically, you have options for how long you want to play and how you want to play them.

The cash shop if you ask me is a bit of a mess. Even after getting used to it I feel confused at times with it. You can buy things with either real money or in-game currency. The real money currency is called ICE. The earned in-game currency is called Glory. On top of that, you can also get Opels which is a separate currency that can get you some skins. These special/seasonal skins can only be bought with Opels and not ICE or Glory. There are other skins you can buy with ICE for a fairly big premium or craft with cards. Yes, that’s right another resource that is specific to skins. If you are confused right now reading this don’t worry because I’m confused writing it. You can make skins using these cards and to get these cards you can buy them with either ICE or Glory or break down other cards for guess what? Yes, that’s right another resource called Essence. I’m not going to go any further but I think you got the idea. Hey, Super Evil Megacorp lets try and get it down to 2 maybe 3 currency’s /resources guys. Honestly its getting a little ridiculous.

Aside from the unnecessarily complicated currency/resource system, you have your usual fair of market content. Heroes, Skins, Chests, Account Boosts and so on.

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The game can be played on Android or iOS cell phones or tablets. It comes with customizable control schemes across the board to tweak to your liking and you can also get scaling options for varying screen sizes.

Overall I am genuinely impressed with this game. From a technical standpoint to a gameplay standpoint they nailed it. It plays smoothly and anyplace with an internet connection becomes a LAN party all of a sudden. They make it easy to stay in contact with your friends with the guild and party system. Alone or with other, if you have 5 mins to 20+ there is something to do on Vainglory. I give Vainglory a 4/5. If they fix their shop it would be an easy 5/5.

Ratting: 4/5

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VOEZ App Game Review

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Coming off the the mess that is Mafia III Rivals last week I thought I should talk about a game that is actually really enjoyable. VOEZ is a game that has quite a decent following of players. There is even an active sub Reddit. It was originally released in Asia with very good reception they decided to port it to the rest of the world

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What is VOEZ? It is a music based rhythm game where you press keys as they fall from the top of the screen to the bottom in sync to the music. Similar to games you have probably played or at least herd of like Rockband and Dance Dance Revolution. Something I noticed and liked right from the start is how absolutely beautifully the app is designed. Other developers need to look at this game and take notes. It has this pleasant melody playing lightly in the background as you open it up. The UI and layout are smartly placed for ease of use and style. The whole app from the loading screen to the gameplay looks beautiful. It’s I game I wouldn’t mind not playing and just watching. There is also some sort of story that seems to be progressing based on how well you play and meeting certain achievements. It’s not something I find myself caring about in this kind of game but from what I can tell it seems to be a pleasant story to unlock.

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VOEZ has a decent amount of tracks that sway more towards Asian pop/techno/happy hardcore/hardstyle type music. If you are looking to jam out to the hottest new Drake track then you are out of luck. I don’t mind it personally, I appreciate all styles of music and the higher bpm tracks in VOEZ make the gameplay come across more intense and enjoyable. There are also slower easier tracks that don’t require as much effort as some of the more focus driven tracks the game offers. The tracks are all given a level. The higher the level the more difficult the track is. Each track falls into 3 different levels at 3 different difficulties for each track. Easy, Hard and Special. Special seem to be the most difficult of the 3. Also don’t forget the difficulty of a track is based on the individual track not an overall system. So all special tracks for instance are not the same level. It’s best for you to find tracks that fall into the difficulty/level that best suits you and work up from there. I find I like hard tracks and I’m at a skill level of about 8–12.

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The game is free to play but you have to pay for the tracks. The currency they use are these bird keys. Each key unlocks one track but I could swear I bought a track that cost me 2 keys once. You are given some keys early on but it kind of ends there. They really want you to pay here and there for tracks. I don’t really like is kind of system for the most part but I get it here. I just wish there was and unlock all tracks option that wasn’t just buying a bunch of keys. Then again this let’s them make more in the long run I guess. I personally don’t find much of this to be a problem since they have implemented a song rotation. Every week another random set of songs will be available to play. And yes I do believe the rotation is random. So you can run into a track you have seen in rotation recently.

To get every single track you would probably have to pay for the top key bundle which is $55 for 55 keys. I personally think it’s a bit steep for a mobile game. That’s pretty much full retail price for a high budget game. I mean the new Doom game is on discount right now for $40. I know they are not similar games but in terms of value I just don’t see the worth of $55 here. That being said I really don’t mind paying for a cheaper bundle just to support the game and and unlock the tracks I like. Personally speaking I don’t like all of the tracks anyways and the rotation still gives you the option to play them all at some point.

Overall I think the games awesome and I highly recommend it. This is the first game I am giving a 5/5 for. Don’t expect many of these, I am usually very hard with my reviews so you got to earn that extra star there to complete the set. I hope other developers have a look at this game and take some notes because they really need it. I also hope that developers of VOEZ continue to support the game and the community stays strong.

Rating: 5/5

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Mafia III Rivals App Game Review

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I’ll just start off by saying I don’t really like this game. It falls into this category of well made toy type games. It makes you have to come back over and over with the sense of reward but the game itself is lacking and ends up just being a variation of rock, paper, scissors. It might be something to do when in line or a short bus ride but there are far better games laying all over the App Store for that. Take away the animations and fancy graphics and all there really is here is rock, paper, scissors with a bigger budget than it needs. I would have much preferred them working on gameplay and making a decent game then pushing it all into graphics and animation. Sure it looks good but it gets boring fast.

You manage your team equipping them with weapons and then going and battling the other families. There is also a Crew vs Crew option but the gameplay itself falls apart. Or a better way of putting it is the lack of gameplay really makes it fall apart. They makes you think there’s a game here but it’s really just a reason to look at your phone every hours or so and tap things. It’s the equivalent of getting a notification and then opening and closing 5 apps and then putting yours phone back in your pocket. That’s pretty much how the game plays out.

There really isn’t any strategy. Just pick a guy to beat up and click all your guys, keep doing that till all the enemies are dead. If a special triggers use is and that’s going to be how 90% of this game plays. I said this before but App Store or touch screen games fall into 2 categories. Toys and games. Most the apps in the App Store are actually toys and that’s fine because that’s what a lot of people want in their mobile games. This game on the other hand barely even falls into that. If you played any semblance of games before than this is going to be a big pass for you. Don’t even bother, save yourself the battery power and time.

I give this game a 2 out of 5. That 2 is for the graphics, animation, and sound. The game itself would be 0.5 out of 5. I really hope other companies don’t try and copy this style of rock, paper, scissors gameplay. It’s because of games like this the larger gaming population looks down on mobile/touch. Make games not garbage.

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Hammer Bomb App Game Review

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I’m very happy to start off by saying Hammer Bomb is a game. Something I find and bring up in all my game app reviews is that most mobile/touch screen “games” are not games. They are toys. Easily 90% of the games on mobile are toys with a few decent games hidden in the flurry of plastic fisher price gimmicks. Now toys aren’t a bad thing. They work well for their purpose, which is to keep you entertained for a little bit here and there. That being said I’m a gamer, have been since I was 6 years old and toys don’t cut it anymore. There are fun ones sure and they will get a fair review if they are good but for the most part I’m looking for solid content.

Hammer Bomb is very reminiscent of old school point and click dungeon crawlers. I was never a fan of this style back in the day. By the time I started gaming they were able to pulley realize real time characters and active fluent combat. So the whole take a step and figure the way out of a dungeon type adventures were already old news to me. That being said I find they the last 3 years or so there seems to be a small resurgence of this style of game and not having been a part of it when I was young it’s nice to see and try now. It’s a really interesting experience. Makes you feel a little trapped and a little claustrophobic in a good way. Having to figure out where each hall way leads and the fear of a monster being around any corner is a nice thrill. It’s also a cool feeling when something really old feels so new due to my generation missing out on this style of game.

Enough generalizing though, how is Hammer Bomb? It’s really fun. Mirroring everything I said above. It has varying monsters to fight, ever changing dungeon to explore and items to find. The completionists will have a good time here. I don’t find myself to be a completionist but I found myself finding the exit early and turning around to explore the whole dungeon before leaving. Graphically I would say it’s a takes on the old school look of it’s predecessors but I want to say it has a bit of a Minecraft look to it too. It also has some retro 80s style music and looks sprinkled here and there. I personally like it. One thing I don’t like is the constant running aspect of the game. Your character is always moving forward on his own accord and you swipe in the directions you want him to turn and tap for his interactions with monsters and items. It’s fine I just wish I could tap to move forward block by block in the old school style. That’s not a knock on the game just my personal feelings on it.

There is a cash shop you can buy gold with that is used to buy weapons and upgrades. So far with a few hours of game time I never felt the need for more gold. You can also remove the ads for about $3. The ads are not annoying or intrusive but I feel if you like the game it’s good to support it. $3 is a very fair price for this game.

Overall I’m happy with this Hammer Bomb. It’s fun and intuitive. You can play it quickly on the bus or sit on the couch and put some time into it. If you like the game I say support it by removing the ads for $3. I rate Hammer Bomb a 4/5.

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Dan The Man App Game Review


Before we get started with the review I just want to let everyone know that I’ll be doing more app review going forward. I’ll be doing at least one a week or more starting with this one. They will not be limited to just games either.

Dan The man is a new game that came out this month(October 2016). I didn’t think much of it when I downloaded it. I find most touch screen games come down to two categories. Toys and Games. Easily 90% of the App Store and touch screen games in general fall into the toys category. What is a toy game? Something overly simple with little to almost no mechanics made for quick bursts of entertainment. You know when you are waiting in a line or on a short bus ride. Games you can hammer out small amounts of time. Just something to keep you busy. Now I don’t really like these toy games. I get the appeal and I do have some I play but I much rather play game games. The stuff the PC and console guys would consider as games. Games that involve planing, thought and a larger time investment than the length of a short bus ride or a wait in line. Something with evolving mechanics and maybe a larger scale story. Not large scale story mind you, just larger than the toys offer.

Dan The Man is a game. It would fit just fin on a PS4 as it does on touch. It is a side scroller beat them up game that works brilliantly with touch. The attacks animations are smooth and solid and the response time between clicking the button and Dan running the animation is as close to 1 to 1 as I can tell. Simply put, its responsive and feels good. There are fun lively enemies that get stronger and more challenging as you play. You have power ups and health you have to maintain. There is also multiple levels with changing layout and map styles. The most important thing being is that it’s fun.

All that being said the bane of mobile gaming and the reason why the big company’s and other gamers stay away/make fun of mobile is the dreaded cash shop and ads. Every 30 steps or so I’m hit with a video ad for another game. Randomly at check points I would be forced to watch an ad. There are even statues holding TVs that if you hit and break make you watch an ad ending with some kind of weapon or health reward. You can also watch ads for gold and that gold is spent heavily for your needed upgrades and heals. They also sell gold and other things for money. Nothing is pay to win but it sure feels like pay to play.


That is until you pay for premium. It is $4 and there is an option for $8.50 that will give you another playable character. There are also premium bundles that come with varying amounts of gold as well. I feel the $4 regular price is the best bang for you buck here. The game is good but it’s not more than $6 good. If you get the game try it and like it I recommend buying it for $4. Otherwise it’s almost unplayable. I don’t see this as a free to be play. It’s more of a $4 game that has a long annoying demo. It also doesn’t account for the amount of gold you might need. Later on in the game it might get difficult enough that you would want to buy gold. This is not my preferred model for this. I would much rather pay a slightly higher set fee and then pay for future DLC if I want them than this whole run around system all these apps have now. It’s just a way to squeeze a little bit more out of people willing to pay a bit more than others.

All that being said I would rate the game with the $4 purchase a solid 3/5. The game without it would be a 0.5/5. If you like it pay for it because it’s really not worth the annoyance otherwise. If they add coop it would be a solid 4/5 but I don’t really see that happening.

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