Writers Notebook

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I’ve found myself writing a lot more recently and decided to get a notebook to dedicate to writing. I wanted to transcribe anything I find useful from my previous notebooks. When doing this I found an interesting trend with my writing through the years. This is a 4 year span of notes I’ve been taking. All the tabs represent writing points and exclude things like “Video games I need to beat” lists. The pink tabs are during my time in college 2014-2015. The blue tabs are all after college when I was still figuring out my job. Clearly, this is when I had the most time to write. I actually held back on the tabs here. 2015-2016. The purple tabs are from when I was comfortable and established with my job. As you can see there was a huge drop in writing 2016-2017. And the green tabs are 2017-present(2018 as of writing this). I started using my notebook differently with the most current Moleskine, because of this I ended up having far less in it than I otherwise would have around this time.

Based on the level of consistency with the last 3 I would be on my 5th Moleskine now if I kept up with my previous writing trend. That writing trend being the back half of the notebook being used as a journal. I stopped doing this because I didn’t see the point of keeping a journal. I thought any writing points I needed I can add throughout the notebook. What Ended up happening is I started writing less. Which now is fixed with the dedicated Writers Notebook. I went with the Moleskine large soft cover for my Writers Notebook because I didn’t want too many pages on a subject if I can help it. If you are looking at picking up a Moleskine notebook and having trouble deciding between the soft cover and hard. I personally prefer soft cover. I find it overall nicer but I do find it more difficult to write in on a general basis. That being said if you need to write say standing in a train than I think the softcover it better. You can fold it back on itself and write fairly comfortably.

With a dedicated writers notebook, I found it much easier to work on my writing and blog post, this post included. Its hard to beat the level of convenience you get with having a single reference point. I didn’t organize it in any special way. Just numbered the pages, transcribed any quotes or ideas I had over the years and left a few pages after to expand on. If I fill those pages up ill just leave a small note on what page it continues on. I’ve already found that I’m seeing results in my writing after doing this. Just last night as I was going to bed I came up with some talking points for a project I’m working on. I jumped out of my bed and wrote them down in my Writers Notebook. I’ve already started implementing them into my project today. It’s not the first time I’ve come up with ideas like this but I never got out of bed before to write it down. The lack of having a focal point made me lazy and wander off. I would tell myself ill just remember it. Now I don’t have to.

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MMOs Are Dead And VR Will Save Them

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MMOs boomed with the success of World of Warcraft. Every company and their mothers thought they were going to be the next big hit MMO and to this day the corpses of games that tried to fight the monster that is World of Warcraft still litter the fields around the giant beast. Not so giant any more mind you but still a monster. I will also go back to WoW. Like an abused wife, I will always find a way to forgive WoW for what it’s done to me. This is because World of Warcraft is my first true virtual home. It is the familiar safe place that may change here and there but at the end of the day I am always connected to it. If I’m playing it or not. But even I do not feel the urge I once did to go back home like I did many times before.

At the bases of why MMOs are not holding their own any more is due to the players. The players have grown, gamers are older now then they ever have been. They have some variation of school, work, or family they have to deal with. They can’t sit down and level for 3 days of active play time anymore. Being a working photographer who I think has much more free time on his hands than most others, even I have to admit I don’t have the time or patience to level and grind in MMOs. The time to results threshold as been met for me and a lot of people. Why play a MMO everyday and constantly be behind and not have fun when you can play a few games of Hearthstone, League of Legends, or Battlefield? Good or bad matched you get to go to bed feeling like you got some work in vs aimlessly grind a few dungeons with teammates who said nothing the whole time.

The MMO space is excellent. It’s still needed and it’s still good. It’s not Dead it just hasn’t adapted yet. Honestly it might not need too. Maybe we all need to just accept that MMOs might not be for us anymore. The problem with that is MMOs are crazy high budget and if the developers aren’t able to make money then the MMO is done for. So MMOs in theory can’t really be niche. It needs a strong thriving player base to exist in one way or another. Which is why you might notice the past year there are a lot less of them being announced. Most of them being from Asia as well, one of the few places where MMOs still kind of work. So how do we fix this problem? Well we can’t really, not the way it is now. The current model is not what people want anymore and the ones that do want it have options that already exist. If you say you like MMOs and there’s not a single MMO you like on the market right now, well I’m sorry to break it to you but you don’t like MMOs.

Where I think the future of MMOs exist is virtually reality. VR is still young and being watched with a close eye by the world but where I think the medium will thrive is the MMO space. Even back when MMOs were young everyone wished for a VRMMO. From The Matrix to Sword Art Online people have wished for open virtual worlds where we can explore without the limitation of a screen. It doesn’t even have to be a great MMO. I’d drop cash money for a VR rig and any needed upgrades for a half decent VRMMO. I think a lot of people would as a well. At least a lot of people like myself who haven’t leapt in yet. Any day now I’m waiting for the announcement of the first VRMMO. Everything stated above is void for the sake of escapism. The need of exploring a new world as close to reality as possible but with the addition of orcs and demons. I might not have time for MMOs now but for the right VRMMO I would make time.

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VOEZ App Game Review

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Coming off the the mess that is Mafia III Rivals last week I thought I should talk about a game that is actually really enjoyable. VOEZ is a game that has quite a decent following of players. There is even an active sub Reddit. It was originally released in Asia with very good reception they decided to port it to the rest of the world

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What is VOEZ? It is a music based rhythm game where you press keys as they fall from the top of the screen to the bottom in sync to the music. Similar to games you have probably played or at least herd of like Rockband and Dance Dance Revolution. Something I noticed and liked right from the start is how absolutely beautifully the app is designed. Other developers need to look at this game and take notes. It has this pleasant melody playing lightly in the background as you open it up. The UI and layout are smartly placed for ease of use and style. The whole app from the loading screen to the gameplay looks beautiful. It’s I game I wouldn’t mind not playing and just watching. There is also some sort of story that seems to be progressing based on how well you play and meeting certain achievements. It’s not something I find myself caring about in this kind of game but from what I can tell it seems to be a pleasant story to unlock.

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VOEZ has a decent amount of tracks that sway more towards Asian pop/techno/happy hardcore/hardstyle type music. If you are looking to jam out to the hottest new Drake track then you are out of luck. I don’t mind it personally, I appreciate all styles of music and the higher bpm tracks in VOEZ make the gameplay come across more intense and enjoyable. There are also slower easier tracks that don’t require as much effort as some of the more focus driven tracks the game offers. The tracks are all given a level. The higher the level the more difficult the track is. Each track falls into 3 different levels at 3 different difficulties for each track. Easy, Hard and Special. Special seem to be the most difficult of the 3. Also don’t forget the difficulty of a track is based on the individual track not an overall system. So all special tracks for instance are not the same level. It’s best for you to find tracks that fall into the difficulty/level that best suits you and work up from there. I find I like hard tracks and I’m at a skill level of about 8–12.

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The game is free to play but you have to pay for the tracks. The currency they use are these bird keys. Each key unlocks one track but I could swear I bought a track that cost me 2 keys once. You are given some keys early on but it kind of ends there. They really want you to pay here and there for tracks. I don’t really like is kind of system for the most part but I get it here. I just wish there was and unlock all tracks option that wasn’t just buying a bunch of keys. Then again this let’s them make more in the long run I guess. I personally don’t find much of this to be a problem since they have implemented a song rotation. Every week another random set of songs will be available to play. And yes I do believe the rotation is random. So you can run into a track you have seen in rotation recently.

To get every single track you would probably have to pay for the top key bundle which is $55 for 55 keys. I personally think it’s a bit steep for a mobile game. That’s pretty much full retail price for a high budget game. I mean the new Doom game is on discount right now for $40. I know they are not similar games but in terms of value I just don’t see the worth of $55 here. That being said I really don’t mind paying for a cheaper bundle just to support the game and and unlock the tracks I like. Personally speaking I don’t like all of the tracks anyways and the rotation still gives you the option to play them all at some point.

Overall I think the games awesome and I highly recommend it. This is the first game I am giving a 5/5 for. Don’t expect many of these, I am usually very hard with my reviews so you got to earn that extra star there to complete the set. I hope other developers have a look at this game and take some notes because they really need it. I also hope that developers of VOEZ continue to support the game and the community stays strong.

Rating: 5/5

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Hammer Bomb App Game Review

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I’m very happy to start off by saying Hammer Bomb is a game. Something I find and bring up in all my game app reviews is that most mobile/touch screen “games” are not games. They are toys. Easily 90% of the games on mobile are toys with a few decent games hidden in the flurry of plastic fisher price gimmicks. Now toys aren’t a bad thing. They work well for their purpose, which is to keep you entertained for a little bit here and there. That being said I’m a gamer, have been since I was 6 years old and toys don’t cut it anymore. There are fun ones sure and they will get a fair review if they are good but for the most part I’m looking for solid content.

Hammer Bomb is very reminiscent of old school point and click dungeon crawlers. I was never a fan of this style back in the day. By the time I started gaming they were able to pulley realize real time characters and active fluent combat. So the whole take a step and figure the way out of a dungeon type adventures were already old news to me. That being said I find they the last 3 years or so there seems to be a small resurgence of this style of game and not having been a part of it when I was young it’s nice to see and try now. It’s a really interesting experience. Makes you feel a little trapped and a little claustrophobic in a good way. Having to figure out where each hall way leads and the fear of a monster being around any corner is a nice thrill. It’s also a cool feeling when something really old feels so new due to my generation missing out on this style of game.

Enough generalizing though, how is Hammer Bomb? It’s really fun. Mirroring everything I said above. It has varying monsters to fight, ever changing dungeon to explore and items to find. The completionists will have a good time here. I don’t find myself to be a completionist but I found myself finding the exit early and turning around to explore the whole dungeon before leaving. Graphically I would say it’s a takes on the old school look of it’s predecessors but I want to say it has a bit of a Minecraft look to it too. It also has some retro 80s style music and looks sprinkled here and there. I personally like it. One thing I don’t like is the constant running aspect of the game. Your character is always moving forward on his own accord and you swipe in the directions you want him to turn and tap for his interactions with monsters and items. It’s fine I just wish I could tap to move forward block by block in the old school style. That’s not a knock on the game just my personal feelings on it.

There is a cash shop you can buy gold with that is used to buy weapons and upgrades. So far with a few hours of game time I never felt the need for more gold. You can also remove the ads for about $3. The ads are not annoying or intrusive but I feel if you like the game it’s good to support it. $3 is a very fair price for this game.

Overall I’m happy with this Hammer Bomb. It’s fun and intuitive. You can play it quickly on the bus or sit on the couch and put some time into it. If you like the game I say support it by removing the ads for $3. I rate Hammer Bomb a 4/5.

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