Hammer Bomb App Game Review

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I’m very happy to start off by saying Hammer Bomb is a game. Something I find and bring up in all my game app reviews is that most mobile/touch screen “games” are not games. They are toys. Easily 90% of the games on mobile are toys with a few decent games hidden in the flurry of plastic fisher price gimmicks. Now toys aren’t a bad thing. They work well for their purpose, which is to keep you entertained for a little bit here and there. That being said I’m a gamer, have been since I was 6 years old and toys don’t cut it anymore. There are fun ones sure and they will get a fair review if they are good but for the most part I’m looking for solid content.

Hammer Bomb is very reminiscent of old school point and click dungeon crawlers. I was never a fan of this style back in the day. By the time I started gaming they were able to pulley realize real time characters and active fluent combat. So the whole take a step and figure the way out of a dungeon type adventures were already old news to me. That being said I find they the last 3 years or so there seems to be a small resurgence of this style of game and not having been a part of it when I was young it’s nice to see and try now. It’s a really interesting experience. Makes you feel a little trapped and a little claustrophobic in a good way. Having to figure out where each hall way leads and the fear of a monster being around any corner is a nice thrill. It’s also a cool feeling when something really old feels so new due to my generation missing out on this style of game.

Enough generalizing though, how is Hammer Bomb? It’s really fun. Mirroring everything I said above. It has varying monsters to fight, ever changing dungeon to explore and items to find. The completionists will have a good time here. I don’t find myself to be a completionist but I found myself finding the exit early and turning around to explore the whole dungeon before leaving. Graphically I would say it’s a takes on the old school look of it’s predecessors but I want to say it has a bit of a Minecraft look to it too. It also has some retro 80s style music and looks sprinkled here and there. I personally like it. One thing I don’t like is the constant running aspect of the game. Your character is always moving forward on his own accord and you swipe in the directions you want him to turn and tap for his interactions with monsters and items. It’s fine I just wish I could tap to move forward block by block in the old school style. That’s not a knock on the game just my personal feelings on it.

There is a cash shop you can buy gold with that is used to buy weapons and upgrades. So far with a few hours of game time I never felt the need for more gold. You can also remove the ads for about $3. The ads are not annoying or intrusive but I feel if you like the game it’s good to support it. $3 is a very fair price for this game.

Overall I’m happy with this Hammer Bomb. It’s fun and intuitive. You can play it quickly on the bus or sit on the couch and put some time into it. If you like the game I say support it by removing the ads for $3. I rate Hammer Bomb a 4/5.

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Dan The Man App Game Review


Before we get started with the review I just want to let everyone know that I’ll be doing more app review going forward. I’ll be doing at least one a week or more starting with this one. They will not be limited to just games either.

Dan The man is a new game that came out this month(October 2016). I didn’t think much of it when I downloaded it. I find most touch screen games come down to two categories. Toys and Games. Easily 90% of the App Store and touch screen games in general fall into the toys category. What is a toy game? Something overly simple with little to almost no mechanics made for quick bursts of entertainment. You know when you are waiting in a line or on a short bus ride. Games you can hammer out small amounts of time. Just something to keep you busy. Now I don’t really like these toy games. I get the appeal and I do have some I play but I much rather play game games. The stuff the PC and console guys would consider as games. Games that involve planing, thought and a larger time investment than the length of a short bus ride or a wait in line. Something with evolving mechanics and maybe a larger scale story. Not large scale story mind you, just larger than the toys offer.

Dan The Man is a game. It would fit just fin on a PS4 as it does on touch. It is a side scroller beat them up game that works brilliantly with touch. The attacks animations are smooth and solid and the response time between clicking the button and Dan running the animation is as close to 1 to 1 as I can tell. Simply put, its responsive and feels good. There are fun lively enemies that get stronger and more challenging as you play. You have power ups and health you have to maintain. There is also multiple levels with changing layout and map styles. The most important thing being is that it’s fun.

All that being said the bane of mobile gaming and the reason why the big company’s and other gamers stay away/make fun of mobile is the dreaded cash shop and ads. Every 30 steps or so I’m hit with a video ad for another game. Randomly at check points I would be forced to watch an ad. There are even statues holding TVs that if you hit and break make you watch an ad ending with some kind of weapon or health reward. You can also watch ads for gold and that gold is spent heavily for your needed upgrades and heals. They also sell gold and other things for money. Nothing is pay to win but it sure feels like pay to play.


That is until you pay for premium. It is $4 and there is an option for $8.50 that will give you another playable character. There are also premium bundles that come with varying amounts of gold as well. I feel the $4 regular price is the best bang for you buck here. The game is good but it’s not more than $6 good. If you get the game try it and like it I recommend buying it for $4. Otherwise it’s almost unplayable. I don’t see this as a free to be play. It’s more of a $4 game that has a long annoying demo. It also doesn’t account for the amount of gold you might need. Later on in the game it might get difficult enough that you would want to buy gold. This is not my preferred model for this. I would much rather pay a slightly higher set fee and then pay for future DLC if I want them than this whole run around system all these apps have now. It’s just a way to squeeze a little bit more out of people willing to pay a bit more than others.

All that being said I would rate the game with the $4 purchase a solid 3/5. The game without it would be a 0.5/5. If you like it pay for it because it’s really not worth the annoyance otherwise. If they add coop it would be a solid 4/5 but I don’t really see that happening.

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Dungeons and Dragons Darkster Edition V1

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Playable classes:

  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Wizard
  • Other classes may be added after further testing.

Playable Races:

  • Dwarf
  • Elf
  • Gnome
  • Half-elf
  • Halfling
  • Half-Orc
  • Human
  • Other races may be added after further testing.
  • When creating your character you are provided with the stat alignment of 15-14-13-12-10-8 and +2 to any stat of your choice. You are aloud to put any of these numbers into any stat you wish. The +2 can also be split into two +1s and added as desired. The alternative way of rolling for stats is rolling 4 1d6 6 times and removing the lowest die roll each time. If you go with this method you do NOT get the +2 to any stat of your choice.
  • For this system you only use main stats. No touch, no flat foot, no grapple, no fortitude save, no reflex save and no will save or any of that.
  • Main stats increase based on level like the previous system you are building from. Feats and Special Abilities also increase off leveling.
  • You still roll for initiative and can incorporate the modifier if you want or just go based on only the die roll.
  • Skills are calculated the same as the previous system but if you have less than 3 skills you are awarded extra points to increase them to a minimum of 3 boosted skills.
  • GMs rolls are always hidden unless it is needed to be seen for whatever reason.
  • In combat the attacking player rolls  1d20 vs the GMs roll of 1d20. If the player say gets a 15 and the GM gets a 10 the players hit goes through. The GM should be aware of the players Dex Mod and add that into every “hit” roll by the player or to the player. Likewise the player can also add their Dex Mod before hand to hit rolls to make things easier.
  • If the player does make a hit they then roll their dmg skill as they would for the normal system but with the addition of their main stat. For example if you are a rogue and you are doing 5 dmg and your main stat is dex with a mod of +3 you are doing 8 dmg.
  • To make things more challenging or easier for player. The GM can decide on what die to roll when and how many to roll. For instance, if the GM wants to increase the chances of one of his NPCs getting a clean “hit” roll. He can add another die of his choice to the initial 1d20 roll for hit. Example: player rolls 1d20 getting a 13+Dex Mod while the GM rolls 1d20+1d6 getting a 13 on the 1d20 and a 2 on the 1d6 for a total of 15.
  • In the same way as above the GM can also weaken NPCs. For instance if they are hurt or have fallen over, missing a limb…The extra die rolls of choice would be used as – and not +.