Dungeons and Dragons Darkster Edition V1

DnDDarkEdv1

Playable classes:

  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Wizard
  • Other classes may be added after further testing.

Playable Races:

  • Dwarf
  • Elf
  • Gnome
  • Half-elf
  • Halfling
  • Half-Orc
  • Human
  • Other races may be added after further testing.
  • When creating your character you are provided with the stat alignment of 15-14-13-12-10-8 and +2 to any stat of your choice. You are aloud to put any of these numbers into any stat you wish. The +2 can also be split into two +1s and added as desired. The alternative way of rolling for stats is rolling 4 1d6 6 times and removing the lowest die roll each time. If you go with this method you do NOT get the +2 to any stat of your choice.
  • For this system you only use main stats. No touch, no flat foot, no grapple, no fortitude save, no reflex save and no will save or any of that.
  • Main stats increase based on level like the previous system you are building from. Feats and Special Abilities also increase off leveling.
  • You still roll for initiative and can incorporate the modifier if you want or just go based on only the die roll.
  • Skills are calculated the same as the previous system but if you have less than 3 skills you are awarded extra points to increase them to a minimum of 3 boosted skills.
  • GMs rolls are always hidden unless it is needed to be seen for whatever reason.
  • In combat the attacking player rolls  1d20 vs the GMs roll of 1d20. If the player say gets a 15 and the GM gets a 10 the players hit goes through. The GM should be aware of the players Dex Mod and add that into every “hit” roll by the player or to the player. Likewise the player can also add their Dex Mod before hand to hit rolls to make things easier.
  • If the player does make a hit they then roll their dmg skill as they would for the normal system but with the addition of their main stat. For example if you are a rogue and you are doing 5 dmg and your main stat is dex with a mod of +3 you are doing 8 dmg.
  • To make things more challenging or easier for player. The GM can decide on what die to roll when and how many to roll. For instance, if the GM wants to increase the chances of one of his NPCs getting a clean “hit” roll. He can add another die of his choice to the initial 1d20 roll for hit. Example: player rolls 1d20 getting a 13+Dex Mod while the GM rolls 1d20+1d6 getting a 13 on the 1d20 and a 2 on the 1d6 for a total of 15.
  • In the same way as above the GM can also weaken NPCs. For instance if they are hurt or have fallen over, missing a limb…The extra die rolls of choice would be used as – and not +.
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s