Persona 4 Golden Review

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Ive been on a serious PlayStation Vita kick the last month or so. Ive had Persona 4 Golden for a few years now and have been meaning to sit down and give it a serious go one of these days but it just kept getting pushed back. I find I don’t have the time I once use to when it comes to smashing hours into a game. Even when that game is portable. But this time around I made a serious conscious effort to finally play through Persona 4 Golden. I consider Persona 3 to be one of the best JRPs I have ever played. Im not sure how well it still holds up now but from my memory of playing through it in high school it was one of the most genuine JRPG experiences I ever had. Who would have thought mixing dating sims, Pokemon and a collectible card game with a traditional dungeon crawler would yield such results.

Persona 4 Golden is no exception. It is a further refined version of the play style and systems made popular in Persona 3. I haven’t played Persona 5 yet but due to how well that games doing I would suspect its been refined even further there. Persona 4 Golden starts off with your voiceless, nameless (Yu Narukami the in game story name if you want to use it) character moving to Inaba a small country side town of Japan. You live with your uncle Dojima and little cousin Nanako. Soon after arriving you find yourself intertwined with a world inside the TVs and a series of murders you and your high school Investigation team have to solve. The characters are all so dynamic and genuine. You can’t help but feel a friendship grow between them. During my first play through I would think on certain days oh I haven’t seen so and so in a while I should go hangout with them, not because of some advantage I might gain later but because I like the character and want to see what they are up to.

As the game progresses you will build “social links” with others who inhabit the town. These social links are directly connected to a persona type. I look at it like types of Pokemon. You have Fire, Dragon, Psychic and so on in Pokemon and in Persona you have types like Magician, Justice, Chariot. A lot of which are based off tarot cards. The more you use these persona in battle the more they will level, again like Pokemon. The stronger your social links are with the corresponding person that represents that personas type the stronger your persona will be and the more powerful the personas you make of that corresponding type in the future will be. It’s safe to say the out of combat social link aspects are the most important part of the game overall. It’s also the most interesting part for me personally. I genuinely feel connected to the characters I formed strong bonds with through the game. When I finished my first play through I felt a sinking feeling in my chest thinking about how its over and I won’t see them again from my perspective.

Which is partly why I’m playing through it again on New Game Plus (NG+). Got to catch all those Pokemon right, I mean Personas. NG+ is an option you unlock after your first play through. On your first play through you will encounter options you wont be able to use due to insufficient Courage or Knowledge and such. These are things you will raise through the game as you do certain things. They can be maxed out and it would be best to max them out before the end of your first play through. Which you can do very easily on your first play through by simply keeping an eye on it and doing the corresponding tasks to raise them. Another thing that carries over with NG+ is your Persona Compendium which is basically your list of Persona you have created or found over your first play through. Some other things also carry over but I would say these are the most important and standout aspects you get to take with you. Also something very useful with NG+ is the option to change your difficulty in game. On your first play through you will be locked into the difficulty you choose when you start the game so choose wisely. I went with Normal and found it fairly challenging myself. Im now replaying it on Very Easy and well its very easy. This is meant to be a Trophy run for me so I’m ok with that but I think the best middle ground for me would have been “Easy”. If I were to pick it up again just for fun in like 10 years that’s the difficulty I would pick.

Speaking of trophies. You cannot get all the trophies in your first play though. You can get a lot of them but you will be missing some that are ment for a following play through. Which is partly why NG+ exists. Its a genuinely great feature for a game like this. I don’t have many cons for this game but one I will bring up is when it came to the overall investigation of the murders I found every person I was suspicious of ended up being a key part of story. Best way I can put it without spoiling anything is I called it every step of the way and I’m talking about the True Ending here where there’s a lot going on. In the games defense I am a big fan of mystery in general. Sherlock Holmes is one of my heroes so naturally when dealing with a murder investigation in a game I’m trying to break it down very aggressively. Also a bit of a humble brag here but I am also a licensed private investigator here in Canada so I’m a bit more suspicious than most people would be simply playing through this game. It’s also why I love Naoto Shirogane so much. So thats one issue with the game which again is more an issue with me than the game itself.

Another small issue I have is after you max out a social link you really loose the incentive to see that person again. It feels a lot like I got what I needed from you now buzz off. Which feels really bad from the standpoint of someone you got to know well enough to max out their social link. Even something as simple as experience points following a maxed out social link to the corresponding persona type would have been a good enough incentive. I wonder if they made a change to this in Persona 5.

Persona 4 Golden is a 10/10 all day every day. This game is a reason to buy a PlayStation Vita if you haven’t got one already. If this is the only game you ever get for the Vita than it would be money well spent. I cant seem to get myself to put it down. Ive even gone as far as having a 2 different dreams about the game. Im already planing out my fall schedule so I can finally play Persona 5. Keep an eye out for that review.

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Final Space Season 1 Review

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Its rare for a show to make it to my top 10 tv shows list and my top 10 animated tv series list at the same time. The last time I think this has happened is The Last Avatar, not to be confused with The Legend of Korra which was dog trash and a disgrace to the masterpiece that is The Last Avatar.

Final Space has done it though. It merges the line between funny and serious in a way rarely seen or at least done right. The best example I can think of is Deadpool 1 and 2. They keep it epic, beautiful and most importantly funny the whole time.

At first, I thought it kind of had Futurama meets Rick and Morty vibe but Final Space is really its own thing. I find it to be much more beautiful than either of those shows though. Shot after shot and scene after scene I find myself thinking “Oh this would make an awesome wallpaper”. The main characters comedy might not be for everyone but I love it. Its just constant and random but still feels grounded in the character.

Which I exacted from Olan Rogers who I have been a fan of since the Lions Blaze. (Linked down below) I have not been following his work the past few years so I was surprised out of my mind when I could have sworn I recognized the voice of Gary. Then I see Olan Rogers name come up and I lost it. To see how far he’s come from a fun YouTuber to working with Conan O’Brien. I’m just super proud of the guy.

Final Space is quality all around and any Olan Rogers fan can see and hear his comedy resonate through every part of this show. I can’t say more good things about it. 10/10, do yourself a favor and watch it. Season 2 can’t come sooner.

 

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Vainglory Review

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Vainglory is a game that shows how mobile gaming should be taken more seriously.

I’ve been meaning to write a review for Vainglory for months now. From the moment I joined The Cube as the App Store game writer, Vainglory was going to be my swan song to mobile gaming. Sadly it was just one of those things that kept getting pushed back for the right “time” and I also pivoted what I wrote about. Simply put I had my Vainglory review on the back burner. But no more.

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Vainglory is a mobile MOBA/ARTS game which has been “perfected for touch” as they put it. I agree. It takes place on a map called “The Halcyon Fold”. It has a single lane with a jungle bellow the lane. You play as one of 3 hero’s vs a group of another 3 Heroes. Like most MOBAs victory is decided by destroying the opponents “Vain Crystal”. (The namesake of the game but basically the Throne or Nexus.) Something different from most MOBAs is your heroes here have one less ability than usual for a total of 2 normal spells and 1 ultimate ability. Unlike most MOBAs that come out nowadays you still have last hitting and on use items. Which is fairly surprising since those are considered aspects from more “hardcore” MOBAs. It all ends up working really well since they kept some things in while streamlining other parts of the game. Overall it feels great and plays fast.

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Heroes are split into 3 roles. Lane, Jungle, and Roam. Lane and jungle are fairly straightforward to anyone who’s played an MOBA before. Lane is best played by hero’s who can poke from a distance and don’t have to commit as much for last hitting or poking the other laner. Junglers rotate around their jungle and sometimes the enemies depending on how ballsy they are looking for gank opportunities. Roam is a more tricky role and debatably the most skill capped. They are usually the leaders of the group and are expected to make the calls on when to go in or out and decide what’s the most important objective. They are a mix between a bruiser or support style hero depending on who you play.

They have a few game types but their main standard MOBA game type (Halcyon Fold) lasts about 20 mins. A decent amount of time but nothing crazy. They also have a few others which will take less time. The fasted game type being “Blitz” which is emphasized for only being just about 5 mins long or less. This is also their newest game type that was added with the latest patch. I prefer the standard game the most but Blitz is the game type that will see the most play from me when on the go. I’ll have 5 mins on the go far more often than 20 mins. Basically, you have options for how long you want to play and how you want to play them.

The cash shop if you ask me is a bit of a mess. Even after getting used to it I feel confused at times with it. You can buy things with either real money or in-game currency. The real money currency is called ICE. The earned in-game currency is called Glory. On top of that, you can also get Opels which is a separate currency that can get you some skins. These special/seasonal skins can only be bought with Opels and not ICE or Glory. There are other skins you can buy with ICE for a fairly big premium or craft with cards. Yes, that’s right another resource that is specific to skins. If you are confused right now reading this don’t worry because I’m confused writing it. You can make skins using these cards and to get these cards you can buy them with either ICE or Glory or break down other cards for guess what? Yes, that’s right another resource called Essence. I’m not going to go any further but I think you got the idea. Hey, Super Evil Megacorp lets try and get it down to 2 maybe 3 currency’s /resources guys. Honestly its getting a little ridiculous.

Aside from the unnecessarily complicated currency/resource system, you have your usual fair of market content. Heroes, Skins, Chests, Account Boosts and so on.

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The game can be played on Android or iOS cell phones or tablets. It comes with customizable control schemes across the board to tweak to your liking and you can also get scaling options for varying screen sizes.

Overall I am genuinely impressed with this game. From a technical standpoint to a gameplay standpoint they nailed it. It plays smoothly and anyplace with an internet connection becomes a LAN party all of a sudden. They make it easy to stay in contact with your friends with the guild and party system. Alone or with other, if you have 5 mins to 20+ there is something to do on Vainglory. I give Vainglory a 4/5. If they fix their shop it would be an easy 5/5.

Ratting: 4/5

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Albion Online: A Beautiful Game Stuck In Development Hell

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I heard of Albion online near the end of the MMO boom. You know when there was a new MMO getting announced/released at what felt like every other week. I want to say that was around 2013 when MMO hype was still big and games were being announced but the overall MMO player base was starting to fall off. When I first took a look at Albion Online I wasn’t impressed or interested. It wasn’t my kind of game. I thought it was cool how they wanted to launch on multiple platforms, iPad, android tablets and PC. The idea of a fully featured MMO on the go as much as at home was an intriguing idea for me. All that being said the crafting/gathering/grinding nature of the game was a huge turn-off. Those were all the things I hated to do in most the MMOs I played. The more appealing selling points for me about Albion Online were the PvP, world explanation, and death penalties.

Albion Online is a fairly hardcore game to today standards wrapped up in a simple to get into package. After trying it out almost 2 years ago with their founder’s pack and testing the game out over its extensive alpha and betas, I think it’s in a bad spot. I think the developers are so afraid to let this game fail that they will inevitably make it fail. The game was never going to be big. It was made to be a niche title. Competing with Eve Online more than say World of Warcraft. After almost 2 years of “beta testing” and even longer of alpha testing, they are starting to lose their dedicated niche fans. This is a game I feel has been “ready” for at least a year now and they are still talking about 1 to 2 more wipes before release. They say this is the “final beta” but seeing as we have been in beta for easily a year to 2 years now that doesn’t mean much.

Their beta patches for updating the game could all have been nice content patches after the game should have come out over a year ago. Instead, they keep patching content into a beta that isn’t being played anymore since everyone is waiting for release. A release I feel will be too little too late. I thought this was just me but even most of the apologists on the subreddit have turned. Any post they make on their site is followed by a good number of people complaining about the wipes and release. The common consensus from everyone is to wait for the game to come out. On the subreddit, there is always someone asking if they should start playing and it is always followed by someone explaining there will be wipes and to wait for the release. I’ve been watching this for well over a year now. The whole time feeling the games been ready.

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All that out of the way here’s what I think about the game as is. Overall it’s pretty great. Goes to show how much I’ve changed over the years that I find this kind of game fun now. But I’m not sure if I find it to actually be fun or if it’s a really good interactive checklist. It has that World of Warcraft effect to it where there’s always something else to do. Like World of Warcraft use to be in some ways everything you end up doing on Albion Online ends up being a grind. There’s always another tier or node to grind and if you don’t want to do that there’s another weapon or armor piece you can be more proficient in. All of it ends up being something tedious in some way or another but it doesn’t feel like a waste of time. The game is designed around these aspects, the more you do these things the “stronger” or a better way to putting it here is more “useful” your character will be.

The best players have the best gear. The best gear doesn’t drop from dungeons in this game they are crafted. To wear the best gear you have to be proficient at all the previous tiers of that type of gear or weapon. (Cloth, Leather, Plate and Staffs, Maces, Shields etc.) To make the best gear you have to grind material and level your profession. They really mean it when they say player driven.

The game has a large emphasis on group content. Mainly group PVP. Even the PVE content in this game can have PVP happen since the dungeons are not instanced and tagged players can be attacked by other players depending on the zone they’re in. The top players with the best gear, guilds, and coordination battle it out with other guilds at end game. Death in this game means you drop everything. I mean everything. So you better be ready to lose all your gear and inventory you are carrying if you die. They have made changes here and there to different zones and locations to cater to more casual players. Regardless at the top end, it’s still loot the dead. This is part of the risk-reward of the game and what makes it difficult. You can go deep into questionable areas but if you die you have to get back to your body within a time frame or you lose everything. Think about it like yours always playing Hardcore mode on Diablo. The difference being your character still exists and any progress you made on that character is still there. Just now all your gear and inventory has dropped out in the world somewhere and you kind of start back at hypothetical level 1. This is mainly due to how your classes work in Albion Online.

Classes in Albion Online are decided based on your gear. They come in multiple tiers and the aspects of the gear decide what abilities you have on your bar. For instance, if you want to tank you would equip the plate armor pieces and equip a sword and shield. The nice thing about this is nothing is stopping you from mixing and matching. Making says a “Battle Mage” with plate gear and then equipping a staff. Maybe even go with an even more complex hybrid build. I’ve seen all kinds of combinations in the game with varying degrees of success.

I think graphically, design and art wise the game look’s beautiful. An excellent example of simplicity is key. I’ve played much more graphic intensive games with far more detail come off as bland and boring. With Albion Online the colors are strong and the world looks alive. Each zone type is distinct and has its own flavor to it. The artwork on the loading screens and across their site just has something refreshing about it. “Whimsical” would be a good word to describe it.

Overall it’s a great game with lots of potential but I can’t recommend it. I think its a great game but due to the lack of the developers not understanding the needs of the community I feel it may have a short-lived release. Like most the players on the subreddit, I have to say don’t bother till it’s out. At this point that might be never or too late. This is the kind of game that lives off its dedicated players and those are exactly the people they are losing every day they keep the game in beta. I enjoy the game but I do not support the choices of the company and a lot of the changes they are making. It also begs the question how will they handle things when the game does come out one day? Only time will tell…a lot of time it seems.

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Overwatch : The Game I Hate To Love

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Let me start off by saying I don’t like Overwatch.

At least I didn’t at first when I tried it during beta and early release. I felt it was lacking in content, game types, maps, and substance. On top of all that I feel it cost too much for what is offered. A few well made cinematic’s don’t hide the fact that all the maps in the game are basically hallways designed to force high combat situations. You can call it the Call of Duty effect. Forced encounters with high combat interactions in short to medium bursts over a short match time. New/bad players don’t ever feel useless or bad thus making them have less chance of getting frustrated and quitting the game. Also allowing good players to still do well but still get caught here and there due to just bad luck and counter picking. This is in a nutshell what kept Call of Duty on top of the shooter market for so long while games like Battlefield and Halo have taken secondary niche markets.

I find the popularity of Overwatch to be surprising since gamers are constantly asking for more difficult games but the most popular games on the market are usually for much more casual audiences. Regardless of the philosophy of gaming, is Overwatch fun? As of writing this review and basing it on only the game itself I find it to be an amazingly fun toy. Yes, you have read right. If Battlefield 1 was tactical training with high-pressure BB guns and Halo 5 was paintball than Overwatch would be a bunch of kids in the park with nerf guns. Does that mean it’s not fun? Hell no. It’s a blast. I’m just saying don’t take it so seriously. I have friends on PC talking about team builds, strategy and going up and down in ranks but still doing poorly. On the other hand, I have friends in the top 500 who have prestiged multiple times telling me it’s not that big a deal.

Overwatch has become my “main game” now. When I want to play something seriously or just mess around for a bit, Overwatch is where I go. It plays to a lot of different play styles due to the multiple hero setups and the quick action packed matches. If I don’t feel like focusing and just want to hang out with friends I’ll play something like Mercy or Lucio, maybe Bastion and just sit in a corner and crack jokes. If I really feel like playing I’ll play Reinhardt, Tracer or Soldier. Regardless of how well I’m doing and how I’m feeling at the time, I feel I just like joking around and yelling on mic with friends.

Who you play with will make a big difference. I’m not talking about winning, I’m talking about enjoying. A big part of the reason I didn’t enjoy Overwatch at first is due to the friends I was playing with. They were very try hard and took a very casual game too seriously. They would go on about team composition and timing certain abilities but still consistently lost or had trouble moving up in rank. Having played far more complex and competitive shooters through the years I noticed our losses were more due to bad fundamental skills rather than game knowledge. A lack of communication, not knowing when to push off the advantage, not knowing when to back off the disadvantages and simple things like don’t just funnel in one at a time when their whole teams up. Even when it comes to team composition, just because a composition is strong in the meta doesn’t mean it’s always going to work or be used to its full potential based on who’s playing what. Play around the person, not the hero.

I felt the game was too casual for my taste to play alone and I was only ever getting frustrated playing with friends. I’m not saying I’m the next MLG champ at Overwatch but I know my fundamental with shooters. Regardless of how simple the game and what the meta might be the fundamentals are the most important thing in any shooting game. This is made even more clear when another group of my friends bought me Overwatch as a joke on PS4 for Christmas. All of them that didn’t have PS4s at this point got PS4s for Christmas and Overwatch was the game they decided on over Call of Duty, Battlefield and Titanfall simply because they knew I didn’t like it. A bunch of them already had Overwatch and have now prestiged multiple times. But I and the new PS4 owners went in fresh. They insisted that I would enjoy the game more with them. They were right.

Not only do I have a great time playing with them but I’ve met other friends through playing as well. On top of that, we’re winning more. Why is this? Because they have a strong understanding of the fundamentals of shooting games. We barely have to say when to push and when to back since they are aware of what’s going on. In the moment’s someone does say anything everyone reacts on reflex to what’s said and act accordingly. Sure we still lose our share of games but it’s pretty good for pissing in the wind with half your team drunk off the minds or eating while playing.

Now, this isn’t a PS4 vs Xbox One vs PC thing. This is a don’t take a fun toy too seriously thing. Overwatch is a blast but a lot of people need to accept it’s a very simple casual game at its foundation. Unless you really believe you will be the next MLG pro just have fun and enjoy the game. This kind of extends to all games actually. Overall I really like Overwatch now. I still don’t agree with a lot of what it offers and I do think it cost too much for what they are offering. But if that means we don’t have to pay for future DLC then I’ll live with it. As a game, it’s fun regardless of play style and drunkness. If you have been on the fence regardless of what platform you are on I recommend Overwatch. Even more so if you have chill friends to play with. I won’t be giving Overwatch a rating out of 5 as I would normally do since if I were to break the game down as I do with other games it would end up having a pretty low rating. I feel that would be a bit counter-productive to Overwatch’s overall philosophy. So instead I’ll give it 2 thumbs up and a glass of rum and coke.

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Eternal Card Game Review

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I like to think I keep up with my games. Most games you can think of I would say I know a thing or two about. After the hit that is Hearthstone every company wants a piece of the Collectible Card Game (CCG)/Trading Card Game (TCG) pie. They seem to be making a new card game every other day. Some are decent, most are pretty bad and a few are great. (“Duelyst”, check it out, its great.) even with all these card games coming out I feel I keep pretty good track of them. That is until I saw my friend playing Eternal on steam. Never herd of it before then. My friend as if he can sense me, messages me asking if I herd of Eternal Card Game. I then proceed to google the game and replay to my friend with “No, but it looks good.”

After trying it I have to say it’s pretty damn great. It honestly comes off like Magic the Gathering meets Hearthstone. That’s the best way I can explain it to be honest. It’s gameplay borrows a lot more from MTG than it does from Hearthstone. As an example you basically have renamed versions of all the basic magic abilities like haste, vigilance and flying. You even have instant speed spells you can play in reaction to something your opponent does. Your mana is also like MTG in that you build it into your deck and have to draw it. The part that it borrows from Hearthstone is the user interface, layout and interactions between the cards. It plays like Magic but feels like Hearthstone. Kind of the best of both worlds if you ask me.

One thing I don’t like about Eternal is the name. I really do think they should change it. It comes off as being very forgettable and a little cliche. There were multiple times I was trying to talk about the game with friends and we all sat there trying to remember the name of the game. I would go as far as saying its the name that made it go under my radar. There is a big chance I herd about the game and forgot it completely based on the forgettable name itself. Even after playing it for hours and talking about it with friends we as a group forgot the name multiple times. None of this is probably a big deal for most people but coming from a media design and boxing background I know the importance of a good hook to the jaw. Its far more important than it may seem when you don’t have the marketing bucks to make the name relevant, you have to make it stand for itself. So..”what was it again? Something something card game?” just doesn’t hold up.

Regardless of the name when it comes to gameplay this is what I wish MTG Online and the Origin versions of Magic would have been. Magic Online simply looks ancient and the Origin versions are a slow clunky mess. Eternal did it better at least in the design department. Focusing back on Eternal I have to admit that it is really fun. Surprisingly so. I missed this game entirely but after playing I would say its one of the top 5 card games on the market. That means a lot since there’s a lot of competition in this field.

If you like card games like Hearthstone and Magic the Gathering than Eternal is something you need to check out. I see a lot of potential with this one with the right player base and coverage. Don’t let this gem slip by unnoticed like it did for me. I give this game a solid 4/5. If and when it gets on mobile I would give it an easy 5/5.

Rating 4/5.

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Battlerite Review (Early Access)

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Battlerite is a MOBA/ARTS game similar to games like League of Legends and Dota 2 but is very much it’s own beast entirely. Unlike most MOBAs Battlerite has no lanes or minions. There’s no throne or nexus to capture or destroy. It’s a straight arena brawler. Your team vs the other team and last team standing wins. It takes place over 3 rounds and best out of 3 wins the match. The match ups are between either 2v2 or 3v3 and don’t take much longer than 10 mins to finish a 3 round match. You play as one of a handful but growing number of heroes per match with distinct plays styles, looks and synergies. Like every game that comes out now there are skins for your weapons, armor, mounts and all that you can earn from chests. The chests are completely random but some chests give you better chances but cost more. Stop me if you herd all this before. I honestly hate this system but it’s clearly here to stay so might as well get use to it. Oh and before we move on you can get icons and poses from these chests as well and all of these things are strictly cosmetic. So they say but we all know if you paint it red and put flames on it , it will go faster. So you be the judge.

For the most part the game seems to be balanced. There are sure some heroes you see more often that seem to do better than others. I think that has a lot to do with the newness of the game and people still figuring out how to play it. From what I’ve seen everything has some kind of counter and skill is a big component as well. The game doesn’t hold your hand and make you feel like your helping out and doing a lot when all your doing is shooting down a hallway over and over again. I’m looking at you Overwatch. If you suck the game makes it clear. I have been on the receiving end of these beat downs many times now on Battlerite and on a few occasions handed them out myself. The thing is I don’t feel regret or that I wasted my time when I lose. I feel I deserved it. I feel like I learned from it and I’ll do better next time. Maybe this is because the game is still new in general and new to me as well but I feel it has a lot to do with the games design and enjoyment. That being said when I win it’s all skill all day #gg #mlglyfe #protwitchstream #dothedew #doritosxpcode.

It will take some getting use to even for people who are use to playing games like Dota 2, it may look similar but it plays much faster. I would even say its very arcade like in that sense and the controls are different. Actually after me and my friend played Battlerite some other friends wanted to play Heros of the Storm and the controls felt alien. I would say Im more use to the MOBA style controls but playing Battlerite and then jumping back over felt like everything was flipped. It also felt very slow. Battlerite is a much more fast paced game with more skills to use than Dota style games. So when I got back on Heros of the Storm I felt like I was just sitting there waiting for stuff to get off cool down.

If you are going to play this I recommend playing it with friends. It’s really a completely different experience to play with some one else you know. I had this game for a while now and the first time I played it I played alone and didn’t really care for it. It was cool but I wasn’t able to reach the “wow” moment you get when you play a great game for the first time. It had all the trappings but it couldn’t hook me. That is until my friend got access to it during their free weekend and talked me into playing. That’s when the “wow” moment hit both of us and I saw how great the game is. If you don’t have friends I recommend you find some first otherwise skip it or look for a guild of some sort. The Dark Hearts Gang is my personal gaming guild that’s open to all. I’ll throw a link at the bottom of this article if you’re interested in joining.

The game costs about $20 give or take but I feel I see it on sale often. During the free weekend event my friend got me to play with him they discounted it down to about $15. Regardless of the price I feel it is worth getting if you are into PVP games of this style.

Overall I think this games a hit and can be a huge hit with the right recognition. It’s worth the price if you ask me and will only continue to grow and gain more content over time. It’s all PVP though so if that’s not your thing than this isn’t going to change your mind. But if PVP is your thing there isn’t really anything else like this on the market except the game Battlerite is based off of, Bloodline Champions. (Made by the same company actually if you were wondering why they seemed so similar.) If you have read my other reviews you will know I usually give the game a rating out of 5 around this point. I don’t feel right giving a rating to a game that’s still this early on development. So instead I’ll give it a strong recommendation. Battlerite is awesome and it just might be the best PVP I played this year.

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The Dark Hearts Gang — https://discord.gg/tdw8UPE

MMOs Are Dead And VR Will Save Them

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MMOs boomed with the success of World of Warcraft. Every company and their mothers thought they were going to be the next big hit MMO and to this day the corpses of games that tried to fight the monster that is World of Warcraft still litter the fields around the giant beast. Not so giant any more mind you but still a monster. I will also go back to WoW. Like an abused wife, I will always find a way to forgive WoW for what it’s done to me. This is because World of Warcraft is my first true virtual home. It is the familiar safe place that may change here and there but at the end of the day I am always connected to it. If I’m playing it or not. But even I do not feel the urge I once did to go back home like I did many times before.

At the bases of why MMOs are not holding their own any more is due to the players. The players have grown, gamers are older now then they ever have been. They have some variation of school, work, or family they have to deal with. They can’t sit down and level for 3 days of active play time anymore. Being a working photographer who I think has much more free time on his hands than most others, even I have to admit I don’t have the time or patience to level and grind in MMOs. The time to results threshold as been met for me and a lot of people. Why play a MMO everyday and constantly be behind and not have fun when you can play a few games of Hearthstone, League of Legends, or Battlefield? Good or bad matched you get to go to bed feeling like you got some work in vs aimlessly grind a few dungeons with teammates who said nothing the whole time.

The MMO space is excellent. It’s still needed and it’s still good. It’s not Dead it just hasn’t adapted yet. Honestly it might not need too. Maybe we all need to just accept that MMOs might not be for us anymore. The problem with that is MMOs are crazy high budget and if the developers aren’t able to make money then the MMO is done for. So MMOs in theory can’t really be niche. It needs a strong thriving player base to exist in one way or another. Which is why you might notice the past year there are a lot less of them being announced. Most of them being from Asia as well, one of the few places where MMOs still kind of work. So how do we fix this problem? Well we can’t really, not the way it is now. The current model is not what people want anymore and the ones that do want it have options that already exist. If you say you like MMOs and there’s not a single MMO you like on the market right now, well I’m sorry to break it to you but you don’t like MMOs.

Where I think the future of MMOs exist is virtually reality. VR is still young and being watched with a close eye by the world but where I think the medium will thrive is the MMO space. Even back when MMOs were young everyone wished for a VRMMO. From The Matrix to Sword Art Online people have wished for open virtual worlds where we can explore without the limitation of a screen. It doesn’t even have to be a great MMO. I’d drop cash money for a VR rig and any needed upgrades for a half decent VRMMO. I think a lot of people would as a well. At least a lot of people like myself who haven’t leapt in yet. Any day now I’m waiting for the announcement of the first VRMMO. Everything stated above is void for the sake of escapism. The need of exploring a new world as close to reality as possible but with the addition of orcs and demons. I might not have time for MMOs now but for the right VRMMO I would make time.

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